Short, game-like courses that teach teens how to be happy, handle big emotions, manage money and find a purpose of their own. For homeschoolers and kids at school alike.
The free demo opens early 2027. Join the early list to be first in, and lock in the founding price: all four chapters for $149 instead of $249.
Schools teach algebra and essay writing. Very few teach a young person how to look after their own happiness, handle stress, manage money or decide what they want to do with their life. Those are the chapters that decide how adult life goes.
Nobody knows what jobs will exist in 20 years. So we asked a simpler question: what does every young person need to survive and be happy as an adult, whatever the future brings? Then we kept the list short, so there is plenty of time left for them to follow their own interests.
Earn a living more than one way, manage money, and keep learning when the world changes.
Know what every person needs to feel well, and what to do on the days they don't.
Work out what they're good at and what they want to contribute, before choosing a degree or a trade.
Each runs for about a school term, an hour or two a week. Every chapter finishes with something your teen actually does, not a test.
What every person needs to feel well, from security and connection to privacy and meaning. How to handle strong emotions and stress. And how to find a purpose of their own.
The different ways to earn a living, from a job or a trade to university. Then saving, borrowing, investing and tax, learned by playing a life simulation from age 17 to retirement.
Listening properly, knowing what you want from a conversation, and shaping a message for the person receiving it, in writing and out loud.
Spotting a problem, testing an idea, pricing it, selling it and counting the profit. The same skills make great employees: initiative, resourcefulness and good money sense.
In Retirement Hero they start life at 17 and make the calls: a job, a trade or university; a cheap share house or a new car on credit; the bank, the share market or property. Markets crash, jobs end, prices rise. They win when their investments pay for their life.
Every money lesson in the chapter is something they live in the game first, then understand.
They jump into the full picture first, like a life simulation, and learn each idea when they need it.
Mistakes are part of learning. Progress shows in what they can do, so failing feels safe.
Selling to the neighbours, writing a real email, planning for a real exam week.
Teens pick what to tackle next. Having a say keeps them motivated.
The free demo opens early 2027: a 30-minute taste of all four chapters, including a quick run of the money game. Early families get in first.
Start with one chapter or unlock all four. Your teen works through it online, at their own pace.
Teens work on their own. Each chapter ends with something real they made or did, so you can see the progress for yourself.
No subscription. Prices in US dollars.
A mini lesson from each of the four chapters, including a quick run of the money game.
Get early accessSave $100 when you pre-order before the demo opens in early 2027. The whole book for one teen, with three years of access, plus $49 for each brother or sister.
Pre-order for $149 Secure checkout by Stripe“We are not education experts. We are pragmatists. We asked what our own kids would actually need to survive and be happy as adults, and wrote the chapters nobody was teaching.”
The free demo opens early 2027. Families on the early list hear first and can lock in the founding price of $149 for all four chapters.
11 to 16.
About an hour or two a week. Your teen works independently, so it needs no teaching time from you. Each chapter runs for about a school term, but they can go faster or slower.
No. It is education about wellbeing, not treatment. If your teen is struggling, please talk to your doctor or a mental health professional. Each chapter lists where to get help.
No. It teaches how money works in general: saving, borrowing, investing and tax. The game uses simplified numbers based on long-run averages.
A laptop, tablet or computer with internet. You create the account, then add your teen. We never advertise to children.
Yes. It is built for homeschoolers and for kids at school. School rarely teaches these topics, so it works as an after-school or holiday course, an hour or two a week.
Yes. The course is online and sold worldwide. Prices are in US dollars and your card converts them. The money game uses simple, general rules rather than one country's tax system.
The free demo opens early 2027. Join the early list and we'll email you the day it opens, plus a founding price for early families.
We'll email you the day the free demo opens, early 2027.
Pre-order all four chapters for $149 (normally $249). You won't be charged more later.
Pre-order for $149 No thanks, the free demo is enough for now. You're still on the list.